ray tracing brings new life to streetlights, water and windows

It is not that Fortnite has never stood out for its spectacular graphics, but the promised arrival of ray tracing and NVIDIA DLSS technology are now coming true and will allow this already legendary video game to offer much more detail in those graphics.

In a cinematic trailer NVIDIA and those responsible for Epic Games have shown what we can expect from Fortnite with these changes, and although the essence remains, Fortnite wins in many situations in which we now have a fantastic realism in reflections, shadows and lighting .

Windows and water take on new life (or almost)

The improvements made are especially noticeable in the reflections : the windows of the buildings stop having a flat texture to offer those reflections that will allow players to use even those windows as a way to detect other enemies.

Además de ello el tráiler muestra cómo los cambios en las sombras y la iluminación dotan a muchos de los escenarios de más “volumen”, haciendo que a pesar de su acabado entre caricaturesco o de dibujos animados ese mundo virtual sea más realista en las físicas que afectan a las luces —fijaos en la luz que proyectan las farolas en ese tráiler, por ejemplo—, las sombras y los reflejos.

Eso se puede ver desde luego en el agua, donde también se puede comprobar cómo el efecto de la luz y los reflejos cambia de forma notable respecto a cómo se veían las superficies líquidas hasta ahora.

Those responsible for NVIDIA also indicated in their advance of this improvement how the support of NVIDIA Reflex technology will allow to improve latency and response times. To this is added the DLSS support that allows the graphic quality and definition of each frame to be outstanding without affecting the FPS rate that we achieve with our equipment.


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